![]() But at the end of the article, I will mention a way that you can also add building structures to the terrain after following this approach. This workflow concentrates on creating realistic replicas of natural surroundings (areas that mostly consist of mountains, water bodies, vegetation, and so on). Additionally, I have to mention that this workflow is not optimal for creating urban cities with buildings. The workaround of this approach will include the use of QGIS, a bit of Photoshop, or any other photo editing software, and mainly the Unreal Engine (4.24 or higher is preferred). But with the rapidly developing community base of popular game engines, this task has become simply achievable with loads of new plugins and asset packages that arrive at the market regularly. Creating real-life replicas of your favorite terrain, made simpleĬ reating an open-world for a game or any other reason should be sounding extremely exhausting or more or less impossible for most of you.
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